Projects
Preparing the portfolio shell before the interactive work loads.
Preparing the portfolio shell before the interactive work loads.
Game · Known-path benchmark
A clean-room browser game and a harness for playing back known paths. Take the controls, watch a perfect first board, or follow a verified run through all 256 levels.
The first board’s maximum includes every dot, both fruits and all four ghosts after each energizer. This recording replays the verified directional inputs through the same browser engine you can play.
Manual play supports arrows, WASD, pointer steering and touch controls. In Watch replay, choose any board, adjust the playback speed, or select the full continuous run.
The harness applies recorded directional inputs to the game and checks the resulting score. It gives future algorithm experiments a repeatable benchmark.
Open game and harness →The game models publicly documented arcade rules, including ghost movement, timing and the split screen. Reproducing a score verifies these runs in this implementation; it does not establish universal frame equivalence to the original arcade ROM.
Individual board replays restore their recorded starting states. Their sequence is separate from the fresh-game continuous run: its three-life final-board entry scores 6,490, and its board totals sum to 3,333,090.
A real-time decision algorithm is the next stage of the work. Here, the automation follows frozen inputs.